This is a poster presented at the 8th annual International Technology, Education and Development Conference, Valencia, Spain, it revisits and summarises early theoretical work – a framework to design and analyse games to augment their player’s creativity, and also a game prototype, Design and Improvisation: Letterform (2021), as inspiration to advance the previous research. Methodology. Link for the pdf Version
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Grant for the CO2PED/ID+ Project - Design, Regional and Urban Planning, Civil Engineering, Architecture
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