Raimundo, J. (2024). A FRAMEWORK TO DESIGN AND ANALYZE GAMES FOR CULTIVATING CREATIVE LITERACY. Poster presented at the 8th annual International Technology, Education and Development Conference, Valencia, Spain

This is a poster presented at the 8th annual International Technology, Education and Development Conference, Valencia, Spain, it revisits and summarises early theoretical work – a framework to design and analyse games to augment their player’s creativity,  and also a game prototype, Design and Improvisation: Letterform (2021), as inspiration to advance the previous research. Methodology. Link for the pdf Version