Bruno Giesteira

Current positions

  • Assistant Professor with Habilitation Faculdade de Belas Artes da Universidade do Porto

PhD Details

  • Title Interaction Design in Auditory User Interfaces: Neurophysiological approach leading to visual and auditory stimuli correlations
  • Field Interaction Design
  • Year 2011

Publications

Book chapters
  • Monteiro, R. Giesteira, B. et al. (2022) “Reflections on the Design Ecosystem Model”. In: Raposo D., Neves J., Silva J. (eds) Perspectives on Design II. Springer Series in Design and Innovation, vol 16. Springer, Cham. Design and Innovation, vol 16. Springer, Cham. https://doi.org/10.1007/978-3-030-79879-6_14 Link
  • Sousa, A. Giesteira, B., Melo, R., et al. (2022). WORK2BEWELL – Estudo para a recolha de dados de saúde e monitorização dos trabalhadores de chão de fábrica no contexto da indústria 4.0. Coleção DigiMedia Link
  • Peçaibes, V., Cardoso, P., Giesteira, B. (2022). O Resgate da Coroa: Um livro-jogo para auxiliar na externalização de emoções de pacientes com anorexia nervosa. Coleção DigiMedia Link
International journals
  • Guedes, C., Giesteira, B., Nunes, S. (2022). Designing User Interaction with Linked Data in Historical Archives. In: JOCCH Journal on Computing and Cultural Heritage, Special Issue on Computational Archival Science, ACM (JOCCH-20-0193.R2) https://doi.org/10.1145/3485731 Link
International conferences
  • Mergener, D.; Cardoso, P. & Giesteira, B. (2022). A Collaborative Strategy for the Construction and Graphic Representation of a Cultural Ecosystem Involving Participatory Design in the Academic and Business Context. The European Conference on Arts, Design & Education 2022 Official Conference Proceedings Iafor.
  • Mergener, D., Cardoso, P., Giesteira, B. (2022). Collaborative Strategy for the Construction and Graphic Representation of Cultural Ecosystem Involving Participatory Design”. In: Proceedings of ECADE, European Conference on Arts, Design & Education. https://doi.org/10.22492/issn.2758-0989.2022.10 Link
  • Peçaibes, V., Cardoso, P., Castro, L., Giesteira, B., Assaf, R., Simão, F., Araújo, M. (2002). Mind Full Of Colour: An AR Gamebook To Help Inpatients With Anorexia Nervosa”. In: The 18th Annual Tampere University Game Research Lab Spring Seminar May 4-6. Link
  • Monteiro, R., Giesteira, B., Boddington, A. Farinha, C. (2022). Design for Policy and Governance: New Technologies, New Methodologies”. In: Proceedings of DRS2022, Design Research Society Link
  • Barbosa, I., Cardoso, P., Giesteira, B. (2022). Strategies of Intentional Friction in the User Interface of Digital Games”. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication III. DIGICOM 2022. Springer Series in Design and Innovation, vol 27. Springer, Cham. https://doi.org/10.1007/978-3-031-20364-0_5 Link
  • Ferreira, A., Oliveira, S., Peçaibes, V., Giesteira, B., Sousa, A. (2022). Girls4cyber: a game to promote awareness and innovation in cybersecurity Link
  • Ferreira, A., Hanchar, A., Menezes, V., Giesteira, B., Sousa, A., Fonseca, M., (2022). VR for rehabilitation: the therapist interaction and experience”. In: Proceedings of HCI International. 24th International Conference on Human-Computer Interaction. Link
  • Karnikowski, M., Garcia, K., Brito, M., Karnikowski, I., Giesteira, B. (2022). UNISER: Um contrato social para a educação sustentável e de qualidade. Atas do I Congresso Internacional de Investigação e Intervenção em Psicologia Escolar e da Educação, pp.233-243, ISBN 978-989-99517-3-0
Other publications
  • Peçaibes, V.; Mergener, D.; Cardoso, P.; Giesteira, B. (2020). Positive Play for Mental Health in Modern Life: The Challenge of Anorexia Nervosa. Trabalho apresentado em EUGLOH – Annual Student Research Conference 2020.
  • Mergener, D.; Cardoso, P.; Gissteira, B. (2024). Jogar para uma diversidadeinclusiva: Valorizando as dissemelhanças culturais no contexto acadêmico e empresarial”. Trabalho apresentado em Inovamundi Seminário de Pós-graduação 2023, Novo Hamburgo, Brasil.
  • 5. Mergener, D.; Cardoso, P. & Giesteira, B. (2020). Games for reflection, discussion and critical thinking on social inclusion and its relationship with the cultural triangle. Poster, Videojogos 2020 – 12th International Conference on Videogame Sciences and Arts.
  • 4. Mergener, D.; Cardoso, P. & Giesteira, B. (2021). Procurando um Ecossistema Cultural: Resultados preliminares. Poster, Encontro com a Ciência e Tecnologia em Portugal 2021.

Scientific, artistic and cultural production